(empty): The assembly is created but is left unloaded after creation. Import: No USD reference assembly nodes will be created, and the geometry will be imported directly. Valid values are: Collapsed, Expanded, Full, Import, (empty). If empty, no representation will be activated. If the import results in the creation of assembly nodes, this value specifies the assembly representation that will be activated after creation. The attributes will properly round-trip if you re-export back to USD. This only recognizes API schemas that have been applied to prims on the stage. Imports the given API schemas' attributes as Maya custom attributes. The plugin creates two commands: usdImport and usdExport, and will also register USD import and export as MPxFileTranslators, so that USD will appear as an option in Maya's " File > Export." and " File > Import." menu commands. The plugin can be loaded through Maya's Plug-in Manager, or by using the Mel command loadPlugin pxrUsd in the Command Line/Script Editor. To import, export, and reference USD files in Maya we provide a plugin called pxrUsd. %PATH% MAYAUSD_INSTALL_ROOT\lib MAYAUSD_INSTALL_ROOT\plugin\pxr\maya\lib Windows Only: This is a path list which Windows uses to find all the required dlls. $XBMLANGPATH:MAYAUSD_INSTALL_ROOT/plugin/pxr/maya/lib/usd/usdMaya/resources/ This is a path list which Maya uses to find icon images. $PYTHONPATH:MAYAUSD_INSTALL_ROOT/plugin/pxr/lib/python This is a path list which Python uses to find modules. $MAYA_SCRIPT_PATH:MAYAUSD_INSTALL_ROOT/plugin/pxr/maya/lib/usd/usdMaya/resources/:MAYAUSD_INSTALL_ROOT/plugin/pxr/maya/plugin/pxrUsdPreviewSurface/resources/ This is a path list which Maya uses to find Mel scripts. $MAYA_PLUG_IN_PATH:MAYAUSD_INSTALL_ROOT/plugin/pxr/maya/plugin/ This is a path list which Maya uses to find plugins. We'll refer to the install location of your maya-usd build with MAYAUSD_INSTALL_ROOT: Name Set the following environment variables so that Maya can find the plugin files. Along the way we’ll learn about the tools, techniques, and terminology used in character lighting.Pixar Maya USD Plugins Configure Environment In these lessons we’ll focus on the tools and techniques that will help your lighting stay lean without sacrificing quality. Lighting and rendering are often the biggest bottleneck for student and independent productions and can grind a project to a halt. These lessons will guide you through lighting for sets and characters in two scenes: one interior and one exterior. In this Maya tutorial we will approach lighting for two scenes with an eye towards efficiency and creative thinking. Digital-Tutors – Creative Development: Character Lighting for Guerrilla Production in Maya and NUKE
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